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Pokemon trainer adventure games
Pokemon trainer adventure games




pokemon trainer adventure games

If the player hits a chasm (battle area) in the maze, the XBee receives a signal from the Command Center and enters a battle. The LCD display also shows the player if they have hit a wall or cannot go a certain direction. The player is unable to see what the maze looks like, but is able to see which direction they are going in on the LCD display. These joystick movements are sent through the XBee and are read in by the DM to move the player’s position around the maze. Once the DM has created the maze and is ready for a traversing, the player is able to navigate around the maze in four directions using a joystick: up, down, left, and right. When a new player is read in, the LCD displays a welcome message and allows the player to resume navigating the maze. Each RFID card/tag would theoretically read in the player’s ID and their Pokemon. Players may also be read in (optional) using the RC522 RFID reader.

pokemon trainer adventure games pokemon trainer adventure games

This remote system communicates with the Dungeon Master (DM) and the Command Center to create a cohesive maze and battle experience for the player. The remote player controller reads in new players with an RFID reader, dictates the user’s movements around the dungeon, and sends moves to attack other Pokemon during battle. The display message will also allow the option for the user to “cancel” from whichever menu they are displaying at the moment. Our display will show move options that the user can make with their Pokemon. Our enclosure for the module will be a laser cut or 3D printed game controller, with the joystick on one side, and buttons on the other. Our portion of the project will include two sensor-based inputs, including an NFC reader to read in an ID tag, and a light sensor to ask for an in-game hint. We will be using a joystick to control the movements of the user as they move through the maze and five total buttons will act as game control inputs. Specifically, our module “plays the game”, and performs actions to move the user forward in the game, based on information received from the other two modules. Our portion of the project serves as the Player in our Pokemon game system. Tagline: Traversing the dungeon and fighting Pokemon Description Team members : Gina Lee and Kimberly Wong






Pokemon trainer adventure games